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God Mode exactly that, for player only. Salvage Maxer Lets you claim any salvage. Deploy Any Tons You can start your mission irrespective of deployment tonnage limit. You can add more points as you like, so you can get more cash and salvage (although you will soon realize, you won't need either because salvage is crap - you get better stuff from the market). Remaining This is a pointer which updates when you spend at least one.
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Refit Time Mod so you can change the amount of time required to repair/refit a mech. Refit Cost Mod so you can change the amount of CBills required to repair/refit a mech. Equipment Count so you can always have a min.
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Note: I'm not sure what else might be using the same code, so it might be a good idea to enable only while equipping a mech. Does not apply to weapons that are temporary (you actually need to have a weapon taken off the mech and put into storage in order to change its amount). count - and then disable it until you need it again. Go to loadout screen, enable, then tick and untick the 'valid only' box and all weapons you have in your stored will be brought up to the min. Weapon Count so you can always have a min. Mech Tonnage Mod so you can change the calculated weight of you mech (allows you to equip more stuff). Note: if you hold CTRL when the entire roster is read (open computer and hold CTRL when switching to the Barracks tab), it will patch all pilots in one go, including the ones available for hire The list won't update until you reopen the panel. As the stats come up on the right, you will see the new values. Hold CTRL and click on the one you want patched. In order to use it, go to the roster where you can see your own pilots. Pilot Skill Patcher for now, it patches only the skill caps (that is, raises it to a level of your choice). Jump Speed Mod so you can change your jump speed on foot. Movement Speed Mod so you can change your movement speed on foot. CT from the file name (keep the LUA extension though).Īll right, so my table comes with a single AOB script, which gives you the following: I attached a copy, so you can just grab it from here.ĭrop it into CE's AUTORUN dir and remove the. In order to use this table, you will need 's aobscan Nth result script from. So, I stopped chasing it and decided to release what I've built so far. I wasted tons of time trying to pin down salvage points and player skill point to no avail.Įventually, I realized, you don't really need either. Here is a table I started with the original release.
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